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Alright so your game was an "good experience" I would say, I hope that everything I say, you can take as good criticism to improve your future games and project. Off the bat, the music and cutscenes were pretty cool, although what made it a little odd was the lighting. But besides that the cutscenes are sweet and add a lot to the game. After the first cutscene I didn't know what to do and just ran through, pushed by multiple enemies. Then I noticed there was a large wall of text explaining what to do along with a simple story. Something you've could've done was explain inside the game instead of finding what to do on the game page. Now lets talk gameplay and I guess story. The main mechanic was to turn invisible on and off rapidly, it is an very interesting idea, and id say it was executed alright. The game has only 3 levels, very short ones, and no tutorial. A tutorial would've been great! Each level is designed with great detail, you did really well with the models, in one of the cutscenes the castle looks amazing! And the trees are also good. Back to the gameplay, the AI is fairly simple follow player and do nothing besides damage. From what I've played, you can speed-run the game in like an minute. The enemies don't do much damage and can't really stop you from reaching the end goal, basically saying there is no real challenge. Also the health bar is really hard to see as it blends in with the background. Sorry if a lot of things I'm saying are bad, but I'm trying to help you out, and to improve in the future. To wrap things up, your game is really good and has some potential, but there are somethings to improve on that I noted above of course. Keep up the great work, for 2-3 days this game is amazing!

thank you for the feedback i really appreciate it! i greatly value critisism and i will definitely try my best to add these feautures soon in the game :D  im glad you liked the cutscenes (they're my favorite parts of games, truth be told xD) and thank you for letting me know that it was too easy!! I wasn't sure at the time of publishing whether or not it was difficult enough, so i removed some enemies just in case, but now that i see it is too simple and the game was a bit short, i might add more levels and increase the enemies as well :)) a tutorial would be quite important as well, I think that could be useful! Also, I was struggling to find a way to represent the story in the game itself without it being too pushy on the player, but I think that if I make a tutorial, that could be easily executed! again, thank you so much for the feedback, I am glad that you had a good experience and I strive to grow upon feedback like yours! ^^

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Hi Crashie!!!!
I finally got around to playing your game and let me just tell you it was a blast!! I haven't played any strategy games in a long time and boy oh boy when I found out you made a game for the jam that was about whiches and strategies and ghosts I hopped on as soon as I could! The first evident thing was your art skills. The cinematography was amazing! The cut-scenes were nice and informative, and the music behind them was also intriguing. I loved that part!!! You've got to teach me how you did that next time yours on discord LOL. Next, the strategy. You managed to incorporate the theme while being unique as well as providing a whole story behind it. The best part of the game was that you could only look in one direction. That was really good because then it made for some interesting plays. Sometimes I was wandering around trying to avoid the ghosts and then desperately flipping the ghost to the skin to try to find the door to the next level! I only wish that it had a few more levels since I had so much fun playing it. This game was super fun to play, and with a little polish you could even sell it on steam! Maybe, In the future, you could make it a bit harder since we all love a game that makes you rage right xD? Also, maybe you could add some powerups, like a lightning zap that destroys all the enemies near you. Maybe you get some coins, and from a shop, you could buy a sword! Or what if, the which starts throwing potions at you on the final level? Crashie, I had so much fun playing this game and I hope you continue developing it in the future as well as maybe putting it up on steam!
Awesome job, be on the lookout for a RambaMamba video in the future featuring your game!

thanks ramba for the great feedback :)) im glad you liked the gameplay and cutscenes, and i might add some feautures in the future, maybe even add the witch throwing potions part, that sounds like a great idea! and ty for the video, means alot :>

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I can’t wait to play crashie I’m going to play soon!!

lol hope you like it when you do